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From Pathfinder #215: To Blot Out the Sun, which isn't enabled.

Living Guard

CREATURE 4

Elite palace guard

Often the younger offspring of minor nobility or those from long lines of trusted staff, palace guards are in charge of defending the royal family and their inner stronghold. Their days consist of guarding doorways, escorting nobles, and keeping those in their charge as safe as possible.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Perception +12; (+16 when rolling initiative)
Languages Common
Skills Athletics +14, Diplomacy +8, Intimidation +8
Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +0
+2 to Perception to Initiative

AC 21; Fort +12, Ref +10, Will +10
HP 60
Guard's Parry
Trigger A creature attacks the palace guard's liege, and the liege is within the guard's melee reach

Effect The liege gains a +2 circumstance bonus to AC against the triggering attack, and the palace guard gains a +2 circumstance bonus to attack and damage rolls until the end of their next turn.

Effect: Guard's Parry (Guard)

Effect: Guard's Parry (Liege)

Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 25 feet
Melee Halberd +14 (reach 10, versatile s), Damage 1d10+7 piercing
Melee Fist +14 (agile, nonlethal, unarmed), Damage 1d4+7 bludgeoning
Ranged Composite Shortbow +12 (deadly d10, propulsive, reload 0, range increment 60 feet), Damage 1d6+5 piercing
Crowd Control
Requirements The palace guard's last action was a successful halberd Strike

Effect The palace guard attempts to Reposition the creature they hit using their halberd's reach. This attempt neither applies nor counts toward the guard's multiple attack penalty.
Pathfinder #215: To Blot Out the SunORC