pf2e.fyi
From Pathfinder Bestiary 3, which isn't enabled.

Living Rune (Occult)

CREATURE 13

The most famous living runes are those of the ancient Runelords of Thassilon, resurging as Thassilon rebuilds in the modern era. Other living runes can be found, however, each with its own particular abilities. Living runes can also be crafted to deal different types of energy damage with their Strikes.

These runes are crafted by unknown hands and often left in out-of-the-way places.


Magic is a complex thing to begin with, and at a certain level of sophistication, the differences between a spell and an autonomous creature become increasingly blurry. Living symbols are constructed creatures of reified and reinforced magic, held together by glyphs, runes, and eldritch formulae.


Perception +25; darkvision, truesight 60 feet
Languages truescript
Skills Deception +24, Occultism +27, Stealth +25 (+31 to Hide or Sneak among inscriptions)
Str +1, Dex +6, Con +1, Int +8, Wis +8, Cha +5
Truescript

A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 34; Fort +20, Ref +23, Will +27
HP 245
Backdrop

When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.

Surface-Bound

A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a Fireball spell or a wall being smashed), the rune takes 7d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.


Speed 25 feet
Ranged Electrical Blast +25 (electricity, range increment 60 feet), Damage 4d12 electricity
Occult Innate Spells DC 35, attack +27; 7th Visions of Danger (×2); 6th Feeblemind, Phantasmal Calamity, Vibrant Pattern, Glyph of Warding (At Will); 5th Crushing Despair (×2), Synesthesia (×2); Cantrips (7th) Detect Magic; Constant (6th) True Seeing
Pathfinder Bestiary 3OGL