Living Wildfire
CREATURE 5Living wildfires appear as humanoids made of living fire, burning everything they come across for the pure joy of it. Summoners take advantage of this joy and the elementals' explosive ends to spread destruction.
Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.
+10; darkvision; smoke vision
Pyric
Acrobatics +13
Str +3, Dex +4, Con +2, Int -2, Wis +3, Cha +0
Smoke Vision
The living wildfire ignores the Concealed condition from smoke.
AC 22; Fort +11, Ref +15, Will +10
HP 80, explosion; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 5, water 5
Explosion (fire)
When the living wildfire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 basic Reflex save).
50 feet
Melee Tendril +15 (agile, finesse, reach 10), Damage 2d6+6 fire plus 2d4 fire
Ranged Fire Mote +15 (range increment 60 feet), Damage 2d6+3 fire
Spreading Flames (fire, primal)
The living wildfire's last action was a Strike that dealt fire damage
The fire flares, dealing 3d6 fire damage to each creature adjacent to that target with a DC 19 basic Reflex save.
Pathfinder Monster CoreORC