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From Pathfinder Book of the Dead, which isn't enabled.

Llorona

CREATURE 12

Vengeful spirits called lloronas arise from people who died overcome with the grief and shame that comes with the tragic drowning of a child. In life, a llorona may have contributed to the child's death or simply lost the child to a horrible accident. In death, a llorona's pain manifests as a malevolent desire to drown others, imparting the same grief that they share with the person's loved ones. To this end, lloronas remain along riversides and other bodies of water in hopes of drawing their next victim and compelling them to drown themselves.

Lloronas look much like they did in life, except they wear elegant funeral attire in undeath. Though stories typically describe lloronas as women, reports from seasoned adventurers include accounts of lloronas appearing as different genders and with a variety of appearances.


Perception +20; darkvision
Languages Common
Skills Athletics +23, Deception +25, Intimidation +23, Stealth +23
Str -5, Dex +7, Con +1, Int +2, Wis +2, Cha +5

AC 32; Fort +19, Ref +23, Will +20
HP 165, void healing, rejuvenation; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Rejuvenation (divine)

When a llorona is destroyed, they re-form after 1d6 days at the site of their death. Resolving the injustice that led to a llorona's death puts them to rest permanently. Alternatively, successfully performing a Consecrate ritual at the site prevents them from re-forming.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 60 feet
Melee Ghostly Hand +25 (agile, finesse, magical), Damage 2d6+11 void plus Funereal Touch plus Grab
Constrict

2d6+12 void DC 31 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Funereal Touch

A creature touched by a llorona must attempt a DC 29 Fortitude save. On a failure, the creature becomes Drained 1 (Drained 2 on a critical failure) or increases their drained value by 1 (2 on a critical failure), up to a maximum of drained 4. Every time a creature becomes drained in this way, the llorona gains 10 temporary Hit Points for 1 hour.

Ghostly Grasp

A llorona can Grapple corporeal creatures despite being incorporeal. The llorona uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like Force Open or Trip.

Wail (auditory, concentrate, incapacitation, mental, occult)

The llorona unleashes a somber wail. Each living creature within 120 feet must attempt a DC 31 Will save. Regardless of its result, the creature is then temporarily immune for 24 hours.


Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Fascinated with the nearest body of water and compelled to move toward the water and drown itself. If there's no nearby body of water, the creature instead remains still. The creature can attempt another DC 31 Will save at the end of each of its turns. On a success, the creature is no longer fascinated. Once the fascinated condition ends, the creature becomes stunned 1.

Critical Failure As failure, except the creature receives another Will save only at the end of a round in which it's submerged in water.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Book of the DeadOGL