pf2e.fyi
From Pathfinder Adventure: The Fall of Plaguestone, which isn't enabled.

Lord Nar

CREATURE 4
Perception +9; darkvision
Languages Common, Orcish
Skills Athletics +13, Diplomacy +8, Intimidation +8
Str +5, Dex +2, Con +3, Int -1, Wis +1, Cha +0
Items Greatclub, Hatchet (2), Hide Armor, Bronze Key

AC 21; Fort +11, Ref +8, Will +9
HP 68
Ferocity

Trigger The monster is reduced to 0 HP.

Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability


Speed 30 feet
Melee +1 Greatclub +14 (backswing, shove), Damage 1d10+5 bludgeoning
Melee Fist +11 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Melee Hatchet +10 (agile, sweep, thrown 10), Damage 1d6+5 slashing
No Escape
Trigger An adjacent foe moves away.

Effect Lord Nar may move up to his speed but must end his move as close to the triggering creature as possible without entering the triggering creature's square.
Rage

Lord Nar flies into a rage that lasts 1 minute and grants him 8 temporary Hit Points, 4 additional damage with his listed attacks, and a -1 penalty to AC.

He cannot use actions that have the concentrate trait while raging, unless they also have the rage trait.

Once his rage ends, Nar cannot Rage again for 1 minute.

Pathfinder Adventure: The Fall of PlaguestoneOGL