Luxia Mirsaad (7-8)
CREATURE 8 +16
Common, Necril
Arcana +21, Deception +18, Intimidation +16, Society +14, Stealth +13, Undead Lore +14
Str +1, Dex +3, Con +3, Int +4, Wis +2, Cha +2
Staff, Spellbook
AC 24; Fort +15, Ref +12, Will +21
HP 75
Lover's Devotion
Luxia would be hit by a melee attack
One of the floating skulls of Luxia's previous lovers interferes with the attack, granting Luxia a +2 circumstance bonus to her AC. The skull is then destroyed. Once all three skulls are destroyed in this way, Luxia can no longer use this reaction.
25 feet
Melee Staff +16 (two hand d8), Damage 3d6+2 bludgeoning
Melee Fist +18 (agile, finesse, nonlethal, unarmed), Damage 2d6+3 bludgeoning
Arcane Prepared Spells DC 28, attack +18; 4th Confusion, Flicker, Vision of Death; 3rd Paralyze, Slow, Vampiric Feast; 2nd Blood Vendetta, False Vitality, Stupefy; 1st Command, Grim Tendrils, Spider Sting; Cantrips (4th) Daze, Electric Arc, Ignition, Shield, Void Warp
Drain Bonded Item
once per day
Luxia hasn't acted yet on this turn
Luxia expends the power stored in her +1 staff. This gives her the ability to cast one prepared spell she had already previously cast today without spending a spell slot. Luxia must still Cast the Spell and meet the spell's other requirements.
Steady Spellcasting
If a reaction would disrupt Luxia's spellcasting action, she attempts a DC 15 flat check. On a success, the action isn't disrupted.
Pathfinder Society Scenario #6-10: Once in WhispersORC