Luxia Mirsaad
CREATURE 6 +14
Common, Necril
Arcana +18, Deception +15, Intimidation +13, Society +11, Stealth +10, Undead Lore +11
Str +0, Dex +2, Con +2, Int +4, Wis +1, Cha +2
Staff, Spellbook
AC 21; Fort +13, Ref +9, Will +18
HP 75
Lover's Devotion
Luxia would be hit by a melee attack
One of the floating skulls of Luxia's previous lovers interferes with the attack, granting Luxia a +2 circumstance bonus to her AC. The skull is then destroyed. Once all three skulls are destroyed in this way, Luxia can no longer use this reaction.
25 feet
Melee Staff +13 (two hand d8), Damage 2d6+2 bludgeoning
Melee Fist +15 (agile, finesse, nonlethal, unarmed), Damage 2d6 bludgeoning
Arcane Prepared Spells DC 26, attack +16; 3rd Paralyze, Slow, Vampiric Feast; 2nd Blood Vendetta, False Vitality, Stupefy; 1st Command, Grim Tendrils, Spider Sting; Cantrips (3rd) Daze, Electric Arc, Ignition, Shield, Void Warp
Drain Bonded Item
once per day
Luxia hasn't acted yet on this turn
Luxia expends the power stored in her +1 staff. This gives her the ability to cast one prepared spell she had already previously cast today without spending a spell slot. Luxia must still Cast the Spell and meet the spell's other requirements.
Steady Spellcasting
If a reaction would disrupt Luxia's spellcasting action, she attempts a DC 15 flat check. On a success, the action isn't disrupted.
Pathfinder Society Scenario #6-10: Once in WhispersORC