A maestro is a performer who has achieved true excellence. These virtuosos can inspire those around them to greater heights or strike fear in their enemies' hearts.
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Perception +22
Languages Common
Skills Acrobatics +21, Bardic Lore +19, Deception +23, Diplomacy +23, Intimidation +23, Music Lore +21, Occultism +19, Performance +30, Society +21
Str +2, Dex +4, Con +1, Int +2, Wis +3, Cha +5
Performing SpecialistFor encounters involving acting, music, or storytelling, the maestro is a 15th-level challenge.
AC 30; Fort +18, Ref +24, Will +21; +1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual
HP 180
+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual ResolveWhen the maestro rolls a success on a Will save, they get a critical success instead.
Speed 25 feet
Melee Rapier +24 (deadly d8, disarm, finesse, magical), Damage 2d6+10 piercing plus Resonating Weaponry
Melee Fist +23 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Ranged Composite Shortbow +24 (deadly d10, magical, propulsive, reload 0, range increment 60 feet), Damage 2d6+9 piercing plus Resonating Weaponry
Occult Spontaneous Spells DC 30, attack +22;
6th (2 slots)
Spirit Blast,
Vibrant Pattern;
5th (3 slots)
Illusory Scene,
Truespeech,
Wave of Despair;
4th (3 slots)
Fly,
Translocate,
Shatter;
Cantrips (6th) Figment,
Light,
Message,
Summon Instrument,
Telekinetic Projectile Resonating WeaponryThe maestro funnels musical energy from their compositions into attacks, dealing additional 1d6 sonic damage with their weapon Strikes on any turn they cast a composition spell.