Mage of Many Styles
CREATURE 13 +22
Taldane, Tien
Academia Lore +26, Acrobatics +23, Arcana +28, Occultism +26
Str +3, Dex +4, Con +3, Int +5, Wis +1, Cha +1
AC 32; Fort +22, Ref +23, Will +21
HP 220
25 feet
Melee Fist +22 (agile, finesse, magical, nonlethal, unarmed), Damage 2d6+5 bludgeoning
Melee Longsword +23 (magical, versatile p), Damage 2d8+5 slashing
Focus Spells DC 32, attack +26, 2 Focus Points; 7th Physical Boost, Hand of the Apprentice
Prepared Arcane Spells DC 32, attack +26; 7th Shocking Grasp, True Target; 6th Chain Lightning, Disintegrate, Vampiric Exsanguination; 5th Shocking Grasp, Black Tentacles, True Strike; 4th Confusion, Dimension Door, Fly; 3rd True Strike, Lightning Bolt, Vampiric Touch; 2nd Acid Arrow, Mirror Image, Touch of Idiocy; 1st True Strike, Fleet Step, Ray of Enfeeblement; Cantrips (7th) Acid Splash, Mage Hand, Daze, Shield, Tanglefoot
Spell Punch (flourish)
The mage of many styles begins to Cast a Spell that targets at least 1 creature
The mage channels the spell through their fist. The mage makes a fist Strike against a target within reach. If the Strike is successful, the target is subjected to the spell. If the spell required an attack roll, the target is hit automatically upon a successful Strike. If the spell required a saving throw, the target takes a -2 status penalty to its saving throw. If the spell could target multiple creatures, it targets only the creature the mage hit with their fist Strike.
Pathfinder #166: Despair on Danger IslandOGL