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Magma Scorpion

CREATURE 8

Whether skittering through Chthonian wastelands or basking in the searing sand of the deepest deserts, magma scorpions have charred carapaces, constantly emitting vision-warping waves of heat.


Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause major destruction to the surrounding environment, and many fire elementals seem to enjoy seeing their flames spread far and wide.


Perception +18; darkvision; smoke vision
Skills Athletics +16
Str +6, Dex +3, Con +5, Int -4, Wis +4, Cha +0
Smoke Vision

The magma scorpion ignores the Concealed condition from smoke.


AC 27; Fort +19, Ref +14, Will +16
HP 155; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10

Speed 40 feet, climb 30 feet
Melee Pincer +20 (agile, reach 10), Damage 2d6+9 bludgeoning plus 1d6 fire plus Grab
Melee Tail Sting +20 (reach 10), Damage 1d10+9 piercing plus 1d6 fire plus Magma Scorpion Venom
Ranged Magma Spit +17 (fire, range increment 40 feet), Damage 1d6+9 fire plus 1d6 fire
Magma Scorpion Venom (fire, injury, poison)
Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 fire damage (1 round) and Enfeebled 1
Stage 2 3d6 fire damage and Enfeebled 2 (1 round)
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Monster Core 2ORC