Mammoth Land Star
CREATURE 8Mammoth land stars are unrelenting predators that move silently towards their potential meals on hundreds of tubular feet. There are several variations, but the most common have a diameter ranging from 8 to 12 feet and five total limbs. These mindless creatures weather any and all challenges in their hunt to devour their prey, using their superior sense of smell and keen observation of nearby movement to stalk prey from afar. Their paralytic venom and rapid digestive process spell a quick end for unsuspecting creatures caught in their grasp.
Travelers who survive a mammoth land star's assault must take care to destroy the remains, as its regenerative ability will eventually revive it to continue its mission: feed. It is not uncommon for mammoth land star attacks to happen in succession one week after another, with greater numbers each time. This is often caused by leaving limbs to regrow and resume their initial attack.
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
A healthy mammoth land star typically has five limbs. A creature can sever a limb by targeting it and dealing damage equal to the limb's Hit Points. The mammoth land star can regrow a missing limb over the course of 24 hours.
Effect: Mammoth Land Star Limbs
HP(limb) 25, regrowth; Immunities mental
Whenever a limb is severed, it must attempt a DC 5 flat check. On a success, the limb will slowly begin to grow into a new mammoth land star over the course of a week, unless it is doused in acid or fire.
The land star blows air through its feet to hover 1 foot in the air and Strides twice with a +5-foot circumstance bonus to Speed, ignoring uneven ground and difficult terrain below it.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.