pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Manta Ray

CREATURE 1

While manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in the upper reaches or at the surface of deeper waters. These rays are filter feeders that subsist on plankton. They can also eat larger fish or aquatic creatures as the need arises, but rarely attack anything Small or larger. Many underwater cultures, particularly aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden, or even pets. Manta rays don't make particularly good mounts, but some aquatic civilizations use them to draw underwater carriages.


Perception +6; low-light vision; electrolocation (imprecise) 30 feet
Skills Athletics +8
Str +3, Dex +3, Con +4, Int -4, Wis +1, Cha -1
Electrolocation

A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.


AC 16; Fort +6, Ref +9, Will +6
HP 24

Speed swim 40 feet
Melee Tail +8 (agile), Damage 1d8+3 bludgeoning
Strafing Rush

The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage.

Swift Swimmer

The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.

Pathfinder Bestiary 2OGL