Marala
CREATURE 15 +28; darkvision
Common, Diabolic, Fey, Strix
Acrobatics +30, Athletics +24, Crafting +27, Diplomacy +26, Nature +24, Occultism +30, Survival +22
Str +30, Dex +6, Con +5, Int +4, Wis +3, Cha +7
+2 Greater Striking Corundum (High-Grade ) Flail, Corundum (High-Grade) Shield, Explorer's Clothing, Silver Chunk
AC 36; Fort +21, Ref +26, Will +28
HP 317
Shield Block
The monster has its shield raised and takes damage from a physical attack.
The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
20 feet, fly 30 feet
Melee Flail +30 (disarm, magical, sweep, trip), Damage 3d8+17 bludgeoning
Melee Claws +30 (agile, finesse), Damage 3d6+17 slashing
Occult Innate Spells DC 36, attack +28; 8th Spirit Song, Uncontrollable Dance, Soothe; 7th Spell Riposte, True Target, Warp Mind; 6th Scintillating Safeguard, Spellwrack, Spirit Blast; 5th Soothe (×3); Cantrips (8th) Bullhorn, Detect Magic, Detect Metal, Needle Darts
Extol (visual)
Marala hefts her shield and orders a strix ally to protect themselves as well. Marala Raises a Shield, then causes one other strix ally within 30 feet to also Raise a Shield as a free action.
Glorify (auditory)
once per round
Marala invokes the valor of her strix allies. Up to four strix allies within 30 feet can Step, Stride, or Fly up to their Speed toward an enemy as a free action. If she used 2 actions to activate this ability, up to two of the affected strix of Marala's choice can then Strike an adjacent enemy as a reaction.
Pathfinder Adventure Path: Hell's DestinyORC