pf2e.fyi
From Pathfinder Society Scenario #1-07: Flooded King's Court, which isn't enabled.

Marcon Tinol (1-2)

CREATURE 1
Perception +7; darkvision
Skills Acrobatics +7, Athletics +4, Stealth +7, Survival +5
Str +1, Dex +4, Con +1, Int +1, Wis +2, Cha +2

AC 16; Fort +4, Ref +9, Will +5
HP 20, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet, burrow 5 feet
Melee Jaws +9 (finesse, unarmed), Damage 1d6+1 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
Melee Claw +9 (agile, finesse, unarmed), Damage 1d4+1 slashing plus Ghoul Paralysis
Consume Flesh (manipulate)
Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

Effect The ghoul devours a chunk of the corpse and regains 1d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Fever (disease)
Saving Throw DC 15 Fortitude

Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap (move)

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Pathfinder Society Scenario #1-07: Flooded King's CourtOGL