pf2e.fyi
From Pathfinder Society Scenario #6-18: Symposium on a Fallen God, which isn't enabled.

Master Bodyguard

CREATURE 5

Variant Bodyguard

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.


Perception +13
Languages Common
Skills Athletics +13, Intimidation +12, Society +8
Str +5, Dex +3, Con +4, Int -1, Wis +2, Cha +0

AC 22; Fort +13, Ref +12, Will +9
HP 94
Bodyguard's Reprisal
Trigger A creature attacks the subject of bodyguard's defense

Effect The bodyguard makes a Strike against the triggering creature.

Speed 25 feet
Melee Fist +13 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Melee Greatclub +13 (backswing, shove), Damage 1d10+10 bludgeoning
Melee Sap +13 (agile, nonlethal), Damage 1d6+10 bludgeoning
Ranged Sling +10 (propulsive, reload 1, range increment 50 feet), Damage 1d6+6 bludgeoning
Bodyguard's Defense

The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.

Effect: Bodyguard's Defense

Pathfinder Society Scenario #6-18: Symposium on a Fallen GodORC