Master Sergeant Morgroar (3-4)
CREATURE 5 +14; darkvision
Common, Goblin
Acrobatics +10, Athletics +13, Intimidation +13, Stealth +13
Str +4, Dex +3, Con +4, Int +0, Wis +1, Cha +1
AC 22; Fort +15, Ref +12, Will +9
HP 85
Formation
When Morgroar is adjacent to at least two other allies, he gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
25 feet
Melee Halberd +16 (reach 10, versatile s), Damage 1d10+9 piercing
Ranged Composite Shortbow +15 (brutal, deadly d10, propulsive, reload 0, range increment 60 feet), Damage 1d6+9 piercing
General's Cry
When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.
Polearm Critical Specialization
On a critical hit, the target of the critical hit is moved 5 feet in a direction of Morgroar's choice.
Pathfinder Society Scenario #2-12: Snakes in the GrassOGL