pf2e.fyi
From Pathfinder Bestiary 3, which isn't enabled.

Megatherium

CREATURE 5

Megatheriums dwell deep within ancient forests and humid jungles. Fiercely territorial, these immense creatures are often smelt before seen. Though they travel on all fours, megatheriums can reach foliage 20 feet above the forest floor by standing on their hind legs and short, thick tails. Their enormous foreclaws, used to bend tree limbs within reach of their mouths, can cleave a horse in two and crush its rider.

The musk of the megatherium serves as a warning to potential predators and other megatheriums that they're too close. Adult megatheriums are so territorial that most don't reproduce more than twice in their lifetime. Though the creatures regularly patrol their territory for intruders, they tend to avoid settlements unless food has become scarce. When they do stray into towns, they've been known to devour entire orchards in a day.


Despite their long, hooked claws being one of their most distinctive features, sloths are herbivorous creatures. Smaller sloths use their claws to climb from tree to tree, seeking fruits and young leaves among the canopy. Larger species can reach up to 20 feet tall and weigh more than 10,000 pounds.


Perception +13; low-light vision, scent (imprecise) 60 feet
Skills Athletics +16, Stealth +9, Survival +11
Str +7, Dex +2, Con +4, Int -4, Wis +2, Cha -1

AC 21; Fort +15, Ref +9, Will +11
HP 85
Musk (aura, olfactory)

20 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become Sickened 1.

While inside the aura, affected creatures take a -1 circumstance penalty to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.


Speed 30 feet, climb 10 feet
Melee Claw +15 (reach 10, unarmed), Damage 2d8+8 slashing plus Knockdown
Melee Foot +15 (agile, unarmed), Damage 2d6+8 bludgeoning
Rend

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder Bestiary 3OGL