Meitremar
CREATURE 3Male human cultist of Xar-Azmak
+7
Aklo, Chthonian, Common, Thassilonian, Varisian
Arcana +7, Crafting +7, Deception +9, Diplomacy +9, Intimidation +9, Occultism +7, Religion +8
Str +2, Dex +1, Con +0, Int +2, Wis +1, Cha +4
Pick, Rusted (Broken) Breastplate, Horn of Rust, Tarnished Silver Religious Symbol (Xar-azmak), Key, Wand of Create Food (Level 2), Wand of Restoration (Level 2)
AC 18; Fort +9, Ref +6, Will +12
HP 42
20 feet
Melee Pick +8 (fatal d10, magical), Damage 2d6+2 piercing
Divine Spontaneous Spells DC 20, attack +12; 2nd (3 slots) Enlarge, Ghoulish Cravings, Sudden Blight, Harm; 1st (4 slots) Bane, Command, Fear, Heal; Cantrips (2nd) Acid Splash, Divine Lance, Guidance, Light, Shield, Sigil
Demonic Bloodline Spells DC 20, attack +12, 1 Focus Point; 2nd Glutton's Jaw
Rituals 2nd Create Undead, Inveigle
Reach Spell (spellshape)
If Meitremar's next action this turn is to Cast a Spell that has a range, he increases that spell's range by 30 feet (or increases the range of a touch spell to 30 feet).
Signature Spell
Meitremar can heighten Heal spells freely.
Pathfinder Adventure: RusthengeOGL