Melfesh Monster
CREATURE 6Each Melfesh Monster is unique at any given time since the parent fungus only gives birth to a single monster at once, and each of these creations works a little differently and looks a little different from the last. However, their forms all bear similarities. A twisting mass of creeping vines creates the bulk of a Melfesh Monster's body, sculpted into a towering figure that can glide effortlessly across the ground. Mossy growths and trumpeting fungi cover the creature like matted fur, dripping from its back and shoulders in excess. A hood of dampened bark and thick moss covers its face, revealing only a crusty wooden jaw and a pair of gleaming red eyes. An acrid stench of burning manure follows the creature, often serving as the only warning that anyone gets before it attacks.
Despite their fungal nature, Melfesh Monsters are undamaged by their own jets of flame and resistant to fires set by others, often surprising hunters who paid too little attention to the legends before encountering the creature. Their terrifying spores also mean that most survivors of their attacks tend to be disoriented and delirious, relating accounts of the monster that are distorted by confusion and fear. This, along with the natural variance between different Melfesh Monsters, means that even the most diligent of researchers will come across contradictory evidence. Even if they learn from all the prior information collected over the years, they're still often caught off guard when trying to hunt down and fell the threat since the new Melfesh Monster might have an ability never seen before. The canniest researchers, when faced with the seemingly contradictory evidence, speculate that the creature might evolve or change over time, which is closer to the truth but still falls short.
If a creature has inhaled any of the Melfesh Monster's spores, the Melfesh Monster can sense the creature at the listed range.
60 feet. A creature that enters the emanation must attempt a DC 21 Will save. Regardless of outcome, the creature is temporarily immune to terrorspores for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Frightened 1 and inhales spores that remain in its body for 1 minute.
Failure As success, but Frightened 2 and the spores remain for 1 hour.
Critical Failure As success, but Frightened 3, the spores remain for 1 hour, and the creature's frightened condition can't be reduced below 1 as long as spores remain in its body.
The Melfesh Monster attempts to Grapple a creature within reach. On a success, the creature is pulled into the Monster's body. The Melfesh Monster is Slowed 1 while it envelops a creature, and this otherwise has the effects of Swallow Whole (the Melfesh Monster's size or smaller, 1d10 bludgeoning and 1d12 poison, Rupture 15).