Mercenary
CREATURE -1 +5
Common
Acrobatics +2, Athletics +5, Stealth +4
Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +1
AC 14; Fort +6, Ref +3, Will +3
HP 8
25 feet
Melee Shortsword +6 (agile, finesse, versatile s), Damage 1d6+2 piercing
Melee Club +6 (thrown 10), Damage 1d6+2 bludgeoning
Melee Crossbow +4, Damage 1d8 piercing
Dirty Fighting (attack)
A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.
The opponent must attempt a DC 16 Reflex save. On a failure, the PC gains the Blinded condition for one round. On a critical failure, the duration increases to 2 rounds.
Pathfinder Society Scenario #1-07: Flooded King's CourtOGL