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From Pathfinder #190: The Choosing, which isn't enabled.

Mercenary Assassin

CREATURE 9

Human assassin

Perception +17
Languages Common
Skills Acrobatics +19, Athletics +17, Deception +15, Society +17, Stealth +19, Survival +15, Thievery +19
Str +4, Dex +4, Con +2, Int +2, Wis +2, Cha +0
Items Composite Shortbow, Rapier, Leather Armor, Simple Injury Poison (4), Arrows (20)
Swift Sneak

The assassin can move their full Speed while Sneaking.


AC 27; Fort +17, Ref +19, Will +15
HP 155

Speed 25 feet
Melee Rapier +20 (deadly d8, disarm, finesse, magical), Damage 2d6+9 piercing
Ranged Composite Shortbow +20 (deadly d10, magical, propulsive, reload 0, range increment 60 feet), Damage 1d6+9 piercing
Poison Weapon (manipulate)
Requirements The assassin wields a piercing weapon and has a free hand

Effect The assassin applies a poison to the weapon.
Sneak Attack

The assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Pathfinder #190: The ChoosingOGL