Mercenary Assassin
CREATURE 9Human assassin
+17
Common
Acrobatics +19, Athletics +17, Deception +15, Society +17, Stealth +19, Survival +15, Thievery +19
Str +4, Dex +4, Con +2, Int +2, Wis +2, Cha +0
Swift Sneak
The assassin can move their full Speed while Sneaking.
AC 27; Fort +17, Ref +19, Will +15
HP 155
25 feet
Melee Rapier +20 (deadly d8, disarm, finesse, magical), Damage 2d6+9 piercing
Ranged Composite Shortbow +20 (deadly d10, magical, propulsive, reload 0, range increment 60 feet), Damage 1d6+9 piercing
Poison Weapon (manipulate)
The assassin wields a piercing weapon and has a free hand
The assassin applies a poison to the weapon.
Sneak Attack
The assassin deals an extra 2d6 precision damage to Off-Guard creatures.
Pathfinder #190: The ChoosingOGL