Mercenary Sailor
CREATURE 5 +11
Common
Acrobatics +11, Athletics +13, Sailing Lore +13, Survival +11, Thievery +11
Str +4, Dex +4, Con +3, Int +0, Wis +2, Cha -1
AC 22; Fort +12, Ref +15, Will +9
HP 75
Shipboard Grace
25 feet; mobility, shipboard grace
Melee Scimitar +15 (forceful, sweep), Damage 1d6+7 slashing
Ranged Shortbow +15 (deadly d10, reload 0, range increment 60 feet), Damage 1d6+3 piercing
Mobility
When the sailor takes a Stride action to move half their Speed or less, that movement does not trigger reactions.
Shipboard Savvy
The sailor's melee Strikes deal 2d6 extra precision damage if both the sailor and the target are on watercraft.
Pathfinder #147: Tomorrow Must BurnOGL