pf2e.fyi
From Pathfinder Society Scenario #2-13: A Gilded Test, which isn't enabled.

Mercenary Trapper (1-2)

CREATURE -1
Perception +7
Languages Common
Skills Acrobatics +5, Athletics +3, Deception +2, Stealth +5
Str +1, Dex +3, Con +1, Int +0, Wis +2, Cha +0

AC 16; Fort +5, Ref +7, Will +4
HP 7

Speed 25 feet
Melee Shortsword +5 (agile, versatile s), Damage 1d6+1 piercing
Melee Javelin +5 (thrown 30), Damage 1d6+1 piercing
Trapped Prey

The mercenary trapper's attacks deal an extra 1d4 precision damage to creatures that are Immobilized by a mechanical jaws trap.

Pathfinder Society Scenario #2-13: A Gilded TestOGL