Mercenary Trapper (1-2)
CREATURE -1 +7
Common
Acrobatics +5, Athletics +3, Deception +2, Stealth +5
Str +1, Dex +3, Con +1, Int +0, Wis +2, Cha +0
AC 16; Fort +5, Ref +7, Will +4
HP 7
25 feet
Melee Shortsword +5 (agile, versatile s), Damage 1d6+1 piercing
Melee Javelin +5 (thrown 30), Damage 1d6+1 piercing
Trapped Prey
The mercenary trapper's attacks deal an extra 1d4 precision damage to creatures that are Immobilized by a mechanical jaws trap.
Pathfinder Society Scenario #2-13: A Gilded TestOGL