Mercenary Trapper (3-4)
CREATURE 1 +8
Common
Acrobatics +7, Athletics +4, Stealth +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +0
AC 18; Fort +6, Ref +9, Will +6
HP 19
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Shortsword +7 (agile, versatile s), Damage 1d6+1 piercing
Melee Javelin +7 (thrown 30), Damage 1d6+1 piercing
Trapped Prey
The mercenary trapper's attacks deal an extra 1d6 precision damage to creatures that are Immobilized by a mechanical jaws trap.
Pathfinder Society Scenario #2-13: A Gilded TestOGL