Mercenary Wizard (1-2)
CREATURE 1 +6
Common
Acrobatics +5, Arcana +6, Athletics +5, Stealth +5
Str +2, Dex +2, Con +1, Int +3, Wis +1, Cha +0
AC 16; Fort +6, Ref +5, Will +6
HP 12
25 feet
Melee Mace +5 (shove), Damage 1d6+2 bludgeoning
Prepared Arcane Spells DC 16, attack +6; 1st Burning Hands, Gust of Wind, Magic Missile; Cantrips (1st) Acid Splash, Electric Arc, Produce Flame, Ray of Frost, Shield, Telekinetic Projectile
Focus Spells DC 16, attack +6, 1 Focus Point; 1st Force Bolt
Pathfinder Society Scenario #2-13: A Gilded TestOGL