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Merchant

CREATURE -1

Small settlements can typically support one or two generalist merchants, and larger cities house multiple specialists—experts in one type of product. Merchants range from vendors hustling in the public square to wealthy tycoons running entire commercial organizations. A merchant might have an additional Lore skill about a specific category of item (such as jewelry or magic weapons), with a skill modifier equal to their Mercantile Lore.


Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both practical and beautiful.


Perception +6
Languages Common
Skills Deception +10, Diplomacy +12, Mercantile Lore +12, Performance +8, Society +8
Str +2, Dex +0, Con -1, Int +2, Wis +2, Cha +3
Appraising Eye

The merchant can use Mercantile Lore to Recall Knowledge about items, including determining their value. They can also attempt to Identify Magic using Mercantile Lore and can do so without first knowing whether the item is magical.

Sales Specialist

For encounters involving negotiation or mercantile skill, a merchant is a 4th-level challenge.


AC 13; Fort +1, Ref +2, Will +10
HP 7

Speed 25 feet
Melee Fist +4 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee Club +4, Damage 1d6+2 bludgeoning
Melee Club +4 (thrown 10), Damage 1d6+2 bludgeoning
Pathfinder NPC CoreORC