pf2e.fyi
From Pathfinder #218: Titanbane, which isn't enabled.

Merfolk Wavecaller

CREATURE 7

Variant merfolk

Perception +15; low-light vision
Languages Common, Thalassic; Truespeech
Skills Acrobatics +16, Athletics +15 (+17 to Swim), Deception +17, Diplomacy +17, Nature +15, Performance +20, Religion +15
Str +1, Dex +4, Con +2, Int +0, Wis +0, Cha +6
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 24; Fort +12, Ref +15, Will +18
HP 90
Drowning Melody (auditory, occult)
Trigger The merfolk or a creature under the effect of their Storm Song within 60 feet is targeted by a spell or auditory effect

Effect The merfolk sings a warbling tune reminiscent of a drowning creature. They attempt a Performance check to counteract the triggering spell or effect. The merfolk can't use this ability again for 1d4 rounds.

Speed 5 feet, swim 30 feet
Melee Claw +13 (agile, finesse, unarmed), Damage 2d6+6 slashing
Divine Innate Spells DC 25, attack +17; 4th Suggestion; 3rd Enthrall, Paralyze; 2nd Calm, Stupefy; 1st Command, Fear, Phantom Pain; Cantrips (4th) Daze, Know the Way, Light, Message, Read Aura; Constant (5th) Truespeech
Storm Song (auditory, concentrate, emotion, incapacitation, mental, occult)

The merfolk sings a discordant tune that buffets the senses like a raging thunderstorm. Non-merfolk creatures in a 120-foot emanation must attempt a DC 25 Will save or become Confused for 1 round. The creature can't target merfolk while confused in this way. If the merfolk uses this ability again on subsequent rounds, they extend the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Storm Song, that creature is temporarily immune to Storm Song for 24 hours.

Pathfinder #218: TitanbaneORC