pf2e.fyi
From Pathfinder Adventure Path: Hell's Destiny, which isn't enabled.

Merztorlegon

CREATURE 19

Merztorlegons are walking siege engines, their bodies bristling with ballistae and siege towers bolted to their shoulders. Their frontal armor leaves their back less defended, forcing Hell's commanders to support these juggernauts with infantry that can shield them from flanking strikes.


Perception +30; greater darkvision
Skills Athletics +40, Intimidation +35, Religion +27, Warfare Lore +37
Str +11, Dex +5, Con +10, Int +4, Wis +6, Cha +2

AC 42; Fort +36, Ref +28, Will +32; +1 status to all saves vs. magic
HP 440; Immunities fire; Weaknesses holy 20, precision 20; Resistances physical 20 (except silver), poison 20
+1 Status to All Saves vs. Magic
Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 20 feet
Melee Fist +36 (agile, deadly 2d8, magical, reach 20, unholy), Damage 4d8+17 bludgeoning
Melee Siege Hammer +36 (deadly 2d12, magical, reach 20, unholy), Damage 4d12+17 bludgeoning plus Improved Knockdown plus Improved Push

Improved Knockdown or Improved Push

Divine Innate Spells DC 38, attack +30; 10th Gate; 5th Translocate; 4th Translocate (At Will)
Arrow Volley (magical, unholy)
Frequency once per round

Effect The vordines fire projectiles, dealing 7d8 piercing damage to creatures in a 10-foot burst within 200 feet (DC 38 basic Reflex save).
Besieging Fury

A merztorlegon and their crew can Demoralize creatures at a range of 120 feet and don't take a penalty for not sharing a language with the target.

Shoulder Ballista

A shoulder ballista is an extension of the merztorlegon's body, functioning as a siege weapon that shares the demon's space, can't be targeted, and ceases to function after the merztorlegon's death. Either the merztorlegon or their siege crew can Aim or Load the ballista, but only the crew can Launch it.

Aim 80 feet, minimum distance 30 feet

Load (manipulate) 1 time

Launch (attack, magical, manipulate, range increment 120 feet, unholy) 8d12 piercing, single target, DC 41 Reflex

Siege Crew

Several vordines inhabit the siege tower and are an extension of the merztorlegon, use the devil's skill modifiers, and can't be targeted individually. On the siege devil's turn, the crew can take 2 actions that can be used only to launch an Arrow Volley; Demoralize; or to Aim, Load, or Launch the devil's shoulder ballista. Once the merztorlegon is reduced to half their maximum Hit Points, the siege crew is injured and takes only 1 action per turn.

Sunder Structures

A merztorlegon's melee Strikes deal an additional 3d12 damage to items and structures.

Troop Transport (manipulate)

The merztorlegon gathers a willing adjacent troop into their siege tower or shunts a stored troop into an adjacent space. The devil can store only one troop at a time, during which time the troop can't take actions, can't be targeted by effects, can be transported by the devil's translocate spell, and increases the damage dealt by Arrow Volley by 2d8. If the merztorlegon is defeated, any stored troop immediately reappears in or adjacent to the siege devil's space.

Improved Knockdown

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry

Effect The monster attempts to Trip the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Improved Push

Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry

Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.

Pathfinder Adventure Path: Hell's DestinyORC