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Messenger

CREATURE 1

When a message, mail, or package needs to be delivered, messengers make deliveries—typically from large towns and cities or to other towns and cities.


Society is built upon the backs of laborers.


Perception +6
Languages Common
Skills Acrobatics +8, Athletics +5, Diplomacy +6, Society +7, Survival +4
Str +0, Dex +3, Con +4, Int +0, Wis +1, Cha +1
Items Dagger, Sling, Satchel of Mail, Sling Bullets (10)
Don't Shoot the Messenger

Messengers get a +2 circumstance bonus to Diplomacy checks to convince another creature not to blame them for any news they deliver.

Express Messenger

Allies traveling with the messenger gain a +5-foot circumstance bonus to travel Speed, to a maximum of the messenger's travel Speed. If they use the Hustle activity, they can Hustle for a minimum of 1 hour instead of the usual amount.

Road Runner

Messengers can use Society in place of Survival to Sense Direction when they're on a road.

Special Delivery

The messenger Interacts to take an item of light Bulk or less held by a willing ally within reach, Strides, then delivers the item to a willing ally in reach at their new location.


AC 16; Fort +7, Ref +10, Will +4
HP 20

Speed 30 feet
Melee Dagger +8 (agile, finesse, versatile s), Damage 1d4+2 piercing
Melee Dagger +8 (agile, thrown 10, versatile s), Damage 1d4+2 piercing
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Ranged Sling +8 (propulsive, reload 1, range increment 50 feet), Damage 1d6+2 bludgeoning
Pathfinder NPC CoreORC