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From Pathfinder Society Scenario #5-10: The Crocodile's Smile, which isn't enabled.

Metal Rascal

CREATURE 1

Variant metal scamp

The capricious and destructive metal scamps are self-appointed forces of entropy, taking great pleasure in indiscriminately wrecking everything around them, sometimes even to their own detriment. Metal scamps have a severe appearance, with pointed facial features and angular limbs, and their skin can be the color of any metal, often heavily oxidized as if by years of exposure to the elements.


Perception +3; darkvision
Languages Talican
Skills Athletics +7, Stealth +5
Str +2, Dex +0, Con +2, Int -2, Wis +0, Cha +0

AC 15; Fort +7, Ref +5, Will +5
HP 20, fast healing 2 (while touching metal); Immunities bleed, paralyzed, poison, sleep; Resistances electricity 3
Fast Healing 2 (While Touching Metal)

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.


Speed 25 feet, fly 25 feet
Melee Claw +9 (unarmed), Damage 1d6+2 slashing
Arcane Innate Spells DC 17, attack +9; 2nd Magnetic Attraction
Breathe Shrapnel (arcane, metal)

The metal scamp breathes a 15-foot cone of jagged metal flakes that deals 2d4 slashing plus 1d4 bleed damage to each creature within the area (DC 17 basic Reflex save).

The metal scamp can't Breathe Shrapnel again for 1d4 rounds.

Pathfinder Society Scenario #5-10: The Crocodile's SmileOGL