Minargul
CREATURE 6Female goblin witch
+11; darkvision
Aklo, Chthonian, Goblin, Varisian
Deception +10, Intimidation +12, Medicine +11, Occultism +12, Religion +13, Society +12, Stealth +10, Survival +11
Str +0, Dex +2, Con +1, Int +4, Wis +3, Cha +2
Sickle, Slender Brass Key
AC 22; Fort +11, Ref +10, Will +13
HP 92
Goblin Scuttle
25 feet
Melee Sickle +13 (agile, finesse, magical, trip), Damage 1d4+2 slashing
Divine Prepared Spells DC 24, attack +14; 3rd Blindness, Fear, Heal; 2nd Augury, Harm, Noise Blast; 1st Command, Enfeeble, Sanctuary; Cantrips (3rd) Daze, Divine Lance, Read Aura, Shield, Stabilize
Hexes DC 24, attack +14, 2 Focus Points; 3rd Needle of Vengeance; Cantrips (3rd) Stoke the Heart
Familiar
Whistlewing (bat)
Patron
Whistle Up Cursed Flames (curse, divine, fire)
Minargul whistles a high-pitched shrill note, breathing out a blast of fire and foul-smelling smoke as she does so. All creatures in a 15-foot cone must attempt a DC 24 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes 3d6 fire damage.
Failure The creature takes 6d6 fire damage and is Sickened 1 by the agonizing pain of the burns.
Critical Failure The creature takes 6d6 fire damage and is cursed. The burns caused by the fire linger, and the charred flesh remains blistered. The cursed creature takes a –1 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.
Pathfinder #200: Seven Dooms for SandpointOGL