Minister Jo
CREATURE 6 +14
Common, Tien
Acrobatics +13, Deception +15, Intimidation +13, Occultism +15, Thievery +15
Str +2, Dex +4, Con +1, Int +2, Wis +1, Cha +2
AC 24; Fort +11, Ref +14, Will +17
HP 100
Cowardly Flight
An enemy enters into melee range of Minister Jo
once per hour
Minister Jo is not a fighter and would prefer to be safely behind his bodyguards. He flees, Striding up to his Speed, and he must end his movement closer to the Appraiser than when he started. While Fleeing, he can Reload his sukgung and then fire it backward over his shoulder in a panic, attempting a sukgung Strike against the triggering creature.
25 feet
Melee Sword Cane +17 (agile, concealable, finesse), Damage 2d6+6 slashing
Ranged Sukgung +17 (fatal aim d12, reload 1, range increment 200 feet), Damage 2d8+6 piercing
Expensive Reload
Minister Jo has expensive bolts
Minister Jo supplements his mediocre fighting ability with a variety of cheaply sourced magical items. He Reloads his sukgung with an expensive bolt and activates its magic, imbuing his next sukgung Strike with one of the following effects.
- Shuffling Bolt (teleportation) If the bolt hits a target, the target and Minister Jo swap places. If the triggering hit was a critical success, the target is Dazzled for 1 round after the teleportation.
- Snare Bolt If the bolt hits a target, silk webbing wraps around them, imposing a –10-foot circumstance penalty to their Speeds for 2d4 rounds, or until they Escape against a DC of 21. On a critical hit, the target is also Immobilized until it Escapes.
- Spark Bolt (electricity) The bolt deals an additional 1d12 splash electricity damage.
Pathfinder Society Scenario #6-11: The Godsrain and the DragonORC