Mirage Archdragon (Spellcaster)
CREATURE 22Mirage dragons are masters of illusion magic and use their powers to deceive others and further their own agendas. In addition to their magical prowess, mirage dragons possess a number of additional features to help them on hunts or mislead attackers, such as their camouflaging scales and a hallucinatory breath that can confound multiple foes at once. Mirage dragons are vain and egotistical figures. They ultimately care more about themselves than others.
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.
The dragon can Hide in natural environments even if they don't have cover.
When the dragon moves within 30 feet of an illusion that can be disbelieved, they automatically attempt a secret check to disbelieve, even if they didn't spend an action to Interact.
60 feet. The mirage dragon warps the light around them, confounding their foes' vision. A creature who enters or begins its turn in the aura must succeed at a DC 42 Will save or treat all its allies as Undetected by sight for 1 round (though it can use its other senses to ascertain their whereabouts).
The dragon breathes a cloud that assaults the senses and deals 21d6 mental damage in a 60-foot cone (DC 46 Will save). A creature that fails its save is also Confused for 1 round (1 minute on a critical failure) and is then temporarily immune to being confused by Hallucinatory Breath for 1 hour.
The dragon can't use Hallucinatory Breath again for 1d4 rounds.
The dragon lunges their head forward, making a jaws Strike with an extended reach of 25 feet.