HP 70; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, piercing 5, slashing 5
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Trigger A creature within 30 feet of the bone croupier attempts a check but hasn't rolled the check yet
Effect The bone croupier pulls on the threads of luck that bind all things. The target rolls twice, and then the bone croupier decides which result applies. If the bone croupier chooses the lower roll, this is a misfortune effect; if the bone croupier chooses the higher roll, it's a fortune effect; if they're the same, the croupier decides which trait to apply. If this ability is expended, the bone croupier rolls 2d6 at the start of each of their turns, recharging the ability if the sum is 7 or 11.
Pick a Card, Any Card(occult)
Mister Moxie designates an adjacent living creature who must pick a card from his deck of harrow cards. The chosen creature finds a phantasmal duplicate deck of cards in their hand and is compelled by fate to draw a card; it can and must do so even if its hands are full, or it's unable to act. The creature rolls 1d6 to determine the suit of the card drawn to determine the effect (or if you have a harrow deck handy, have the player draw a card to determine the suit).
1—Hammer: (void) The target becomes Enfeebled 1 for 24 hours.
2—Key: The target becomes Quickened for 1 minute and can use the extra action each round to Stride or Strike.