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From Pathfinder #190: The Choosing, which isn't enabled.

Mivanian Soldier

CREATURE 8

Tengu soldier

Perception +17; low-light vision
Languages Chthonian, Razatlani, Tengu
Skills Acrobatics +17, Athletics +18, Intimidation +15, Stealth +17, Survival +15
Str +4, Dex +3, Con +4, Int -1, Wis +3, Cha +1

AC 27; Fort +17, Ref +15, Will +13
HP 140
Snap Shot
Requirements The Mivanian soldier holds a loaded spike launcher
Trigger A creature within 30 feet of the soldier uses a move action, makes a ranged attack, or leaves a square during a move action it's using

Effect The Mivanian soldier attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to their multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike.

Speed 25 feet
Melee Rapier +19 (deadly d8, disarm, finesse, magical), Damage 2d6+10 slashing
Melee Beak +18 (finesse, unarmed), Damage 2d10+10 piercing
Ranged Spike Launcher +18 (backstabber, fatal d12, kickback, magical, reload 1, range increment 120 feet), Damage 2d8+7 piercing
Go For the Eyes
Trigger The Mivanian soldier critically hits with a beak Strike

Effect The soldier attempts to peck out his victim's eyes. The target must attempt a DC 26 Fortitude save.

Success The target is unaffected.

Failure The target is Blinded for 1 round.

Critical Failure The target is blinded until healed to its maximum Hit Points.

Quick Spiker

The soldier requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12.

Pathfinder #190: The ChoosingOGL