Mivanian Soldier
CREATURE 8Tengu soldier
+17; low-light vision
Chthonian, Razatlani, Tengu
Acrobatics +17, Athletics +18, Intimidation +15, Stealth +17, Survival +15
Str +4, Dex +3, Con +4, Int -1, Wis +3, Cha +1
AC 27; Fort +17, Ref +15, Will +13
HP 140
Snap Shot
The Mivanian soldier holds a loaded spike launcher
A creature within 30 feet of the soldier uses a move action, makes a ranged attack, or leaves a square during a move action it's using
The Mivanian soldier attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to their multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Rapier +19 (deadly d8, disarm, finesse, magical), Damage 2d6+10 slashing
Melee Beak +18 (finesse, unarmed), Damage 2d10+10 piercing
Ranged Spike Launcher +18 (backstabber, fatal d12, kickback, magical, reload 1, range increment 120 feet), Damage 2d8+7 piercing
Go For the Eyes
The Mivanian soldier critically hits with a beak Strike
The soldier attempts to peck out his victim's eyes. The target must attempt a DC 26 Fortitude save.
Success The target is unaffected.
Failure The target is Blinded for 1 round.
Critical Failure The target is blinded until healed to its maximum Hit Points.
Quick Spiker
The soldier requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12.
Pathfinder #190: The ChoosingOGL