Mixed Martial Artist
CREATURE 7These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them.
Martial artists strive to master the art of hand-to-hand fighting.
+15
Common
Acrobatics +15, Athletics +17, Martial Arts Lore +17
Str +4, Dex +2, Con +3, Int +1, Wis +2, Cha +1
AC 24; Fort +18, Ref +15, Will +12
HP 130
35 feet
Melee Fist +16 (agile, magical, nonlethal, unarmed), Damage 1d8+6 bludgeoning
Powerful Fists
The mixed martial artist's fist Strikes don't take penalties when making lethal attacks.
Stance Shift (stance)
The mixed martial artist enters a stance of their choice, gaining the listed circumstance bonus and Strike but losing the ability to make other Strikes.
- Elbow Knockout Stance +2 to Athletics checks to Shove or Trip; Melee cross elbow +16 (nonlethal, trip, unarmed) Damage 2d6+8 bludgeoning
- Secure Grapple Stance +2 to Athletics checks to Grapple; Melee grappling limb +16 (grapple, nonlethal, unarmed) Damage 2d4+8 bludgeoning
- Thrashing Barrage Stance +2 to damage against Off-Guard opponents; Melee thrashing fist +16 (forceful, nonlethal, unarmed) Damage 2d8+8 bludgeoning
Takedown Fluidity
Pathfinder NPC CoreORC