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From Pathfinder #200: Seven Dooms for Sandpoint, which isn't enabled.

Mnoghoth

CREATURE 9

Agender variant seugathi

The most common seugathis spawned by neothelids are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and a weapon), and they rarely value other material things beyond their usefulness in completing their imprinted mission.


The wicked, alien Neothelids impregnate themselves through ritualistic magic to produce wormlike servitor creatures called seugathis. These creatures spawn with a strong psychic drive to complete some task on behalf of the neothelids' far-reaching plans. These directives are diverse, strange, and usually cruel toward humanoid life.


Perception +18; darkvision, tremorsense (imprecise) 30 feet
Languages Aklo, Sakvroth; telepathy 100 feet
Skills Acrobatics +18, Crafting +17, Deception +20, Intimidation +18, Occultism +19, Stealth +20
Str +5, Dex +6, Con +4, Int +4, Wis +3, Cha +5
Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 28; Fort +17, Ref +20, Will +14; +1 status to all saves vs. magic
HP 130; Immunities mental, poison; Resistances bludgeoning 10
+1 Status to All Saves vs. Magic
Command Confusion
Trigger A creature fails its save against Mnoghoth's mindfog aura

Effect Mnoghoth determines who the Confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 25 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.
Mindfog Aura (mental)

20 feet. A creature that starts its turn in the aura must succeed at a DC 25 Will save or become Confused for 1 round; on a success, that creature is temporarily immune for 1 minute. Mnoghoth can suppress or activate this aura as a single action with the concentrate trait.


Speed 25 feet
Melee Bite +19 (agile, finesse), Damage 2d8+11 piercing plus Seugathi Venom
Melee Longsword +20 (magical, reach 10, versatile p), Damage 2d8+11 slashing
Occult Innate Spells DC 28, attack +20; 5th Black Tentacles, Synesthesia; 4th Dispel Magic, Grim Tendrils; 3rd Hypercognition, Levitate, Mind Reading (×3); Cantrips (5th) Daze, Detect Magic, Telekinetic Hand, Telekinetic Projectile
Envenom Weapon (manipulate)

Mnoghoth applies their seugathi venom to their longsword.

Magic Item Mastery

Mnoghoth can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use Mnoghoth's innate spell DC and attack modifier.

Seugathi Venom (poison)
Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 2d6 poison damage and Deafened and Stupefied 2 (1 round)
Pathfinder #200: Seven Dooms for SandpointOGL