Monastic Bodyguard (5-6)
CREATURE 4 +11
Common, Diabolic
Acrobatics +11, Athletics +12, Stealth +9
Str +4, Dex +3, Con +2, Int +0, Wis +3, Cha +0
AC 21; Fort +14, Ref +11, Will +11
HP 75
Stand Still
A creature within the bodyguard's reach uses a move action or leaves a square during a move action it's using
The monastic bodyguard strikes out when the bodyguard's foe tries to flee. The bodyguard makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, they disrupt that action.
30 feet
Melee Bo Staff +12 (parry, reach, trip), Damage 1d8+6 bludgeoning
Melee Fist +12 (agile, finesse, nonlethal, unarmed), Damage 1d6+4 bludgeoning
Hellfire Flurry (flourish)
The monastic bodyguard makes two Strikes with his fist or with a monk weapon. These attacks deal an extra 1d8 fire damage. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Powerful Fists
The monastic bodyguard's fist Strikes don't take penalties when making lethal attacks.
Pathfinder Society Scenario #3-07: The Locked LodgeOGL