pf2e.fyi
From Pathfinder Society Scenario #3-07: The Locked Lodge, which isn't enabled.

Monastic Bodyguard (5-6)

CREATURE 4
Perception +11
Languages Common, Diabolic
Skills Acrobatics +11, Athletics +12, Stealth +9
Str +4, Dex +3, Con +2, Int +0, Wis +3, Cha +0
Items Bo Staff

AC 21; Fort +14, Ref +11, Will +11
HP 75
Stand Still
Trigger A creature within the bodyguard's reach uses a move action or leaves a square during a move action it's using

Effect The monastic bodyguard strikes out when the bodyguard's foe tries to flee. The bodyguard makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, they disrupt that action.

Speed 30 feet
Melee Bo Staff +12 (parry, reach, trip), Damage 1d8+6 bludgeoning
Melee Fist +12 (agile, finesse, nonlethal, unarmed), Damage 1d6+4 bludgeoning
Monk Focus Spells DC 15, attack +7, 2 Focus Points; 2nd Ki Rush, Ki Strike
Hellfire Flurry (flourish)

The monastic bodyguard makes two Strikes with his fist or with a monk weapon. These attacks deal an extra 1d8 fire damage. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Powerful Fists

The monastic bodyguard's fist Strikes don't take penalties when making lethal attacks.

Pathfinder Society Scenario #3-07: The Locked LodgeOGL