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Monster Hunter

CREATURE 6

Some mercenaries eschew the complications of politics and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.


Perception +13
Languages Common
Skills Athletics +15, Monster Lore +13, Stealth +13, Survival +11
Str +4, Dex +3, Con +3, Int +1, Wis +1, Cha +1
Favored Game

A monster hunter specializes in bringing down certain non-humanoid creatures. These favored game are typically animals and beasts, but an individual might hunt dragons, plants, or more specialized creatures like tigers or manticores.


AC 22; Fort +15, Ref +11, Will +13
HP 105
Reactive Strike
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Speed 20 feet
Melee Greataxe +15 (magical, sweep), Damage 1d12+8 slashing plus Primal Fear
Ranged Composite Longbow +14 (deadly d10, propulsive, reload 0, volley 30, range increment 100 feet), Damage 1d8+6 piercing plus Primal Fear
Hunter's Onslaught (concentrate, emotion, mental)
Frequency once per hour
Requirements The monster hunter isn't Fatigued

Effect The monster hunter leads an attack against their monstrous foe. The monster hunter chooses an enemy they can see that qualifies as their favored game. The monster hunter becomes Fascinated by that creature and gains 10 temporary Hit Points that last as long as the onslaught does. During the onslaught, the hunter gains a +8 status bonus to damage rolls against the designated enemy, and allies in a 30-foot aura around the hunter gain half that bonus. The onslaught lasts for 1 minute or until either the monster hunter or the designated creature falls Unconscious.
Primal Fear (emotion, fear, mental)

When the monster hunter hits a creature that qualifies as their favored game, that creature is Frightened 1 (or Frightened 2 on a critical hit).

Sudden Charge

The monster hunter Strides twice and makes a melee Strike.

Pathfinder NPC CoreORC