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From Pathfinder Adventure: Troubles in Otari, which isn't enabled.

Morgrym Leadbuster

CREATURE 4
Perception +11; darkvision
Skills Athletics +12, Crafting +12, Demon Lore +13, Diplomacy +13 (+15 against Demons), Intimidation +15, Religion +16, Society +9, Survival +12
Str +3, Dex +2, Con +2, Int +4, Wis +1, Cha -1

AC 19; Fort +11, Ref +9, Will +14
HP 50
Necromantic Defense (arcane, concentrate, move)

If Morgrym is targeted by an attack and a lower-level undead creature is adjacent to him, Morgrym and the undead swap places, and the undead becomes the target of the attack.


Speed 20 feet
Melee Staff +14, Damage 1d4+2 bludgeoning
Arcane Prepared Spells DC 21, attack +13; 2nd Acid Arrow, Obscuring Mist, Resist Energy; 1st Command, Gust of Wind, Magic Missile; Cantrips (2nd) Daze, Detect Magic, Ghost Sound, Mage Hand, Message, Ray of Frost, Shield
Arcane Bond (arcane)

Once per day, Morgrym can drain his bonded item's power to choose a spell that he already cast today and cast it again. Recalling this spell is instant, but he still has to spend the actions to cast the spell.

Necromancer

Morgrym deals with the grim powers of life and death and has focused his magic to aid him in this endeavor. He can cast Fear as a school spell.

Pathfinder Adventure: Troubles in OtariOGL