pf2e.fyi
From Pathfinder Lost Omens Monsters of Myth, which isn't enabled.

Mosquito Witch

CREATURE 10

The Mosquito Witch is a humanoid figure with unpleasant, waxy skin. She always seems to have her head bowed and her shoulders hunched, a mane of unkempt black hair hiding all of her face save for a pair of unblinking red eyes and a long, sharp tongue that's as stiff and pointed as a proboscis. Fleshy, ribbed mosquito wings protrude from her back. She has six handless arms that taper into malformed points, which she keeps clutched to her chest like the legs of an insect's pupae. Her spindly legs also taper into points; when bloated from feeding, she must run on all eight limbs, which leave small holes in the ground as tracks.


Perception +22; darkvision; swarmsense (imprecise) 30 feet
Languages Aklo, Common, Fey, Sussuran; speak with animals
Skills Acrobatics +18, Diplomacy +18, Intimidation +20, Medicine +19, Nature +21, Occultism +15, Stealth +22, Survival +21
Str +4, Dex +6, Con +3, Int +3, Wis +7, Cha +4
Swarmsense (Imprecise) 30 feet

The Mosquito Witch receives constant updates from nearby insects and can use her touch as an imprecise sense at the listed range as long as there are insects around to guide her.

Wild Empathy

The Mosquito Witch can use Diplomacy to Make an Impression on and make Requests of arthropods (insects, spiders, and similar invertebrates like bloodseekers). Most arthropods have a starting attitude of indifferent to the Mosquito Witch.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 30; Fort +17, Ref +20, Will +23
HP 180; Immunities disease
Haunting Gaze (aura, emotion, fear, mental, visual)

30 feet. When a creature ends its turn in the emanation, it must attempt a DC 29 Will save. If the creature fails, it becomes Frightened 1. If it's already frightened, its frightened value instead increases by 1 (maximum Frightened 3) and doesn't decrease by 1 at the end of the creature's next turn. If a creature's frightened value is 3 or higher before failing its save, the creature is also Fleeing for 1 round.


Speed 30 feet, climb 30 feet, fly 25 feet
Melee Bite +23 (agile, finesse), Damage 2d12+8 piercing plus 1d8 bleed
Ranged Swarm Strike +23 (range increment 30 feet), Damage 2d10+6 piercing plus Dipteric Dread
Innate Primal Spells DC 29, attack +21; 5th Tree Stride, Vomit Swarm (×2); 4th Pest Form (At Will); 3rd Animal Vision; 2nd Animal Messenger; Cantrips (5th) Dancing Lights; Constant (2nd) Speak with Animals
Dipteric Dread (poison)
Saving Throw DC 29 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 piercing and 2d6 poison (1 round)
Stage 2 2d6 piercing and 3d6 poison (1 round)
Stage 3 2d6 piercing and 5d6 poison
Terror From Within

The Mosquito Witch's powers feed on fear. When taking bleed or piercing damage dealt by the Mosquito Witch's bleed and dipteric dread, a creature takes additional damage equal to twice the creature's frightened value.

Pathfinder Lost Omens Monsters of MythOGL