Mother Forsythe (3-4)
CREATURE 5 +12; low-light vision
Aklo, Common
Arcana +10, Deception +13, Intimidation +13, Occultism +12, Religion +8, Stealth +12, Thievery +10
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +3
Dagger, Necklace of Fireballs I, Keys
Maiden's Mending
once per minute
Mother Forsythe casts a non-cantrip occult spell
Mother Forsythe gains 2 temporary Hit Points that last until the end of her next turn.
AC 22; Fort +9, Ref +11, Will +15
HP 56
Mist Child
25 feet
Melee Dagger +13 (agile, finesse, versatile s), Damage 1d4+4 piercing
Melee Dagger +13 (agile, finesse, thrown 10, versatile s), Damage 1d4+4 piercing
Occult Prepared Spells DC 22, attack +14; 3rd Fear, Magic Missile; 2nd Invisibility (×2), Soothe; 1st Alarm, Fear, Magic Missile; Cantrips (3rd) Daze, Ghost Sound, Message, Prestidigitation, Sigil
Witch Hex Spells DC 22, attack +14, 2 Focus Points; 3rd Cackle, Phase Familiar; Cantrips (3rd) Evil Eye
Sneak Attack
Mother Forsythe deals 1d6 extra precision damage to Off-Guard creatures.
Pathfinder Society Scenario #2-23: An Agent's ObligationOGL