Mother Forsythe (5-6)
CREATURE 7 +15; low-light vision
Aklo, Common
Arcana +13, Deception +17, Intimidation +17, Occultism +15, Religion +8, Stealth +15, Thievery +13
Str +0, Dex +3, Con +1, Int +4, Wis +2, Cha +3
Dagger, Necklace of Fireballs II, Keys
Maiden's Mending
once per minute
Mother Forsythe casts a non-cantrip occult spell
Mother Forsythe gains 3 temporary Hit Points that last until the end of her next turn.
AC 24; Fort +12, Ref +14, Will +18
HP 88
Mist Child
25 feet
Melee Dagger +15 (agile, finesse, versatile s), Damage 2d4+5 piercing
Melee Dagger +15 (agile, finesse, thrown 10, versatile s), Damage 2d4+5 piercing
Occult Prepared Spells DC 25, attack +17; 4th Invisibility, Phantasmal Killer; 3rd Fear, Magic Missile, Soothe; 2nd Invisibility (×2), Touch of Idiocy; 1st Alarm, Fear, Magic Missile; Cantrips (4th) Daze, Ghost Sound, Message, Prestidigitation, Sigil
Witch Hex Spells DC 25, attack +17, 2 Focus Points; 4th Cackle, Phase Familiar; Cantrips (4th) Evil Eye
Sneak Attack
Mother Forsythe deals 2d6 extra precision damage to Off-Guard creatures.
Pathfinder Society Scenario #2-23: An Agent's ObligationOGL