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From Pathfinder #164: Hands of the Devil, which isn't enabled.

Mulventok

CREATURE 7

Sinister fleshwarpers reshape captive urdefhans into these juggernauts of war. Their clear skin is hardened into a thick, mirror-like carapace, creating an intimidating exoskeleton. Mulventoks don't live long; within weeks-or, at most, months-their hyperdeveloped muscles split open their toughened skin, and they erupt in a shower of gore. A mulventok's creator shapes its mind just as much as its body, directing its aggression toward a single purpose, such as to raze a fortress or murder a specific individual.


Although twisting victims into horrid shapes is a well-known pastime of evil drow, other subterranean monsters have stolen these practices or developed them independently. The worm-like seugathis sometimes warp other creatures whose territories abut their lightless lands; the fleshwarps below result from morlocks and urdefhans, respectively.


Perception +15; darkvision
Languages Aklo, Daemonic, Sakvroth
Skills Athletics +17, Intimidation +17, Purpose Lore +15, Survival +15
Str +6, Dex +0, Con +4, Int +2, Wis +4, Cha +6
War Leader (emotion, mental)

A mulventok's fervor inspires its allies. Allies within 30 feet that can see or hear the mulventok gain a +1 status bonus to attack rolls and skill checks as long as their actions don't impede the mulventok's imprinted purpose.

Effect: War Leader


AC 24 ((26 with shield raised)); Fort +15, Ref +11, Will +17
HP 115, void healing; Immunities death effects, disease, fear effects; Weaknesses vitality 10
Explosive Decay (occult, void)

When a mulventok dies, its mirrored flesh ruptures and explodes in a 20-foot radius. Creatures caught in the blast are covered with viscera and take 8d6 void damage (DC 22 basic Reflex save).

Stay in the Fight (healing, occult)
Trigger An allied creature within 30 feet reaches 0 HP

Effect The mulventok imparts some of its own energy to keep the ally fighting. The target creature gains 1 healing Hit Point, and the mulventok takes 2d6 mental damage.
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Tamchal Chakram +18 (agile, deadly d6, finesse, magical), Damage 1d6+8 slashing plus 1d6 mental
Melee Fist +17 (unarmed), Damage 2d8+8 bludgeoning
Melee Tamchal Chakram +13 (agile, deadly d6, magical, thrown 20), Damage 1d6+8 slashing plus 1d6 mental
Fervent Command (auditory, mental)

The mulventok shouts an order to one of its allies within 30 feet. That ally immediately takes a Raise a Shield or Step action. A creature can benefit from only once per round.

Psychokinetic Honing (occult)

A thrown weapon gains the effects of a Returning rune when a mulventok throws it. Thrown weapons the mulventok uses deal an additional 1d6 mental damage, whether used in melee or thrown.

Pathfinder #164: Hands of the DevilOGL