Muraxi (3-4)
CREATURE 1 +3; darkvision
Thalassic
Athletics +6, Stealth +6
Str +1, Dex +3, Con +1, Int -2, Wis +0, Cha +0
AC 16; Fort +7, Ref +11, Will +4
HP 20, fast healing 2 (while underwater); Immunities bleed, paralyzed, poison, sleep; Resistances acid 3, fire 3
Fast Healing 2 (while underwater)
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
20 feet, fly 25 feet, swim 25 feet
Melee Claw +8 (finesse, unarmed), Damage 1d6+1 slashing
Arcane Innate Spells DC 17, attack +9; 2nd Acid Arrow
Breath Weapon (acid, arcane)
Muraxi breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save).
Muraxi can't use Breath Weapon again for 1d4 rounds.
Drench (arcane, water)
Muraxi puts out all fires in a 5-foot emanation. She extinguishes all non-magical fires automatically and attempts to counteract magical fires (+10 counteract modifier).
Pathfinder Society Quest #5: The Dragon who Stole Evoking DayOGL