Musketeer
CREATURE 3Flashy and confident, the musketeer isn't above using dirty tricks to gain the upper hand in a fight. Despite their bravado, musketeers are fiercely loyal to their allies.
These lone wolves have an aura of mystery, bravado, and swagger.
+10
Common
Acrobatics +11, Athletics +8, Deception +8 (+10 to Feint), Intimidation +10, Stealth +11, Thievery +9
Str +1, Dex +4, Con +1, Int +0, Wis +1, Cha +3
AC 20; Fort +8, Ref +11, Will +6
HP 40
25 feet
Melee Rapier +11 (deadly d8, disarm, finesse), Damage 1d6+5 piercing
Melee Fist +11 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Ranged Flintlock Musket +11 (concussive, fatal d10, reload 1, range increment 70 feet), Damage 1d6+4 piercing
Musketeer's Advance
The musketeer is wielding a flintlock musket
The musketeer makes a flintlock musket Strike. If the Strike hits, the target is Off-Guard to melee attacks by the musketeer until the end of the musketeer's next turn. Regardless of whether the Strike hit, the musketeer then Interacts to swap their flintlock musket for their rapier and Strides toward the creature they attacked.
One for All
The musketeer is wielding a single one-handed weapon in one hand and has their other hand free
The musketeer grants a +1 circumstance bonus to AC to themself until the start of their next turn. Allies also gain this bonus while adjacent to the musketeer. If a creature would benefit from more than one creature's One for All ability, the bonus is +2 instead of +1.
Effect: One for All
Sneak Attack
The musketeer deals an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder NPC CoreORC