Mutant Wolf
CREATURE 3 +9; motion sense 30 feet
Acrobatics +9, Athletics +11, Stealth +9
Str +4, Dex +4, Con +2, Int -4, Wis +2, Cha -2
Motion Sense (Precise) 30 feet
A mutant wolf can sense nearby motion through vibration and air movement.
AC 19; Fort +9, Ref +11, Will +7
HP 45; Immunities acid, visual
35 feet
Melee Jaws +11 (unarmed), Damage 1d8+4 piercing plus 1d6 acid plus Tear
Gore Spray (acid)
A creature critically hits a mutant wolf while adjacent to it.
The wound causes gore to spray from a ruptured pustule. The triggering creature takes 3d6 acid damage (DC 19 basic Reflex save). This occurs even if the attack kills the wolf.
Tear
The wolf dealt damage to a creature with its jaws during the previous action.
The wolf tears at the creature's flesh, dealing 1d6+2 slashing damage and 1 persistent acid damage.
Pathfinder Adventure: The Fall of PlaguestoneOGL