Mutated Sewer Ooze
CREATURE 6 +10; motion sense 60 feet
Stealth +9 (+12 in sewers)
Str +5, Dex -2, Con +4, Int -5, Wis +0, Cha -5
AC 16; Fort +16, Ref +8, Will +10
HP 45; Immunities acid, critical hits, precision, unconscious, visual
Motion Sense 60 feet
A sewer ooze can sense nearby motion through vibration and air movements.
Noxious Scent (aura, olfactory)
30 feet. A creature that enters the area must attempt a DC 23 Fortitude save. On a failure, the creature is Sickened 1 (Sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
10 feet
Melee Pseudopod +17 (agile, deadly d10, finesse, unarmed, versatile s), Damage 2d8+5 bludgeoning plus 1d4 acid plus 1d4 acid
Filth Wave
once per minute
The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 Reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Effect: Filth Wave
Pathfinder #170: Spoken on the Song WindOGL