Mymnian
CREATURE 13A mymnian enjoys the unique fear and foolish, panic-induced acts that mortals display when confronted with what they fear to be ghosts. Be it a mymnian that uses their own abilities to mimic a haunted abode or one that settles into an area with actual ghosts, a haunted house under the watchful eye of one of these manipulative sahkils is never a safe place for the living. Typically, a mymnian wears what appears to be a billowing gray cloak to look like an oversized humanoid figure, only to cast aside the cloak to reveal that their head and torso are a mass of humanoid and animal skulls, melted into a hideous conglomeration with each bony face looking outward in different directions. They walk upon five long skeletal arms that end in bony, humanlike hands. And that cloak? Nothing less unsettling than long, rippling folds of leathery flesh that hang from their body like a cape.
Eerie Rumors
Towns that host a haunted house would expect most people to steer clear of them, but there's always a reason for someone new to brave the terrors. Rumors might spread about lost treasures, some might dare friends to "just spend one night," or others might seek to learn tantalizing secrets from the beyond; whatever the form, these lures are cultivated by a mymnian, eager to draw new victims into their playground.
A mymnian's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
60 feet. Even when a mymnian doesn't notice you, you feel like they—or something worse—are watching. A creature that begins its turn inside the aura feels an overwhelming sense of being watched, gaining a +2 status bonus to Perception checks but taking a –2 penalty to saving throws against fear effects. A creature in the aura can't reduce the value of its Frightened condition below 1.
Effect: Watchful Presence
A creature that dies from an attack by a mymnian while frightened becomes a ghost within the next 24 hours.
Critical Success The target takes no damage.
Success The target takes half damage.
Failure The target takes full damage and becomes Frightened 1.
Critical Failure The target takes double damage and becomes Frightened 2.