10 feet. 1d6 fire, DC 18 basic Reflex save. A creature that critically fails its save takes 1d4 persistent fire damage.
Mythic Ferocity
Cost 1 Mythic Point
Trigger The phoenix flame is reduced to 0 HP
Effect The phoenix flame avoids being knocked out and regains 4d10 healing Hit Points, but its wounded value increases by 1. When it is Wounded 3, it can no longer use this ability.
Speed 30 feet, fly 40 feet
Melee Fiery Talon +12 (fire, magical), Damage 1d10+5 slashing plus 1d10 fire plus Grab
Breath of Smoke
Requirements The phoenix flame has a creature Grabbed
Effect The phoenix breathes into the lungs of the Grabbed creature, which must attempt a DC 18 Fortitude save.
Critical Success The creature is unaffected and is temporarily immune to Breath of Smoke for 1 minute.
The phoenix Strides up to its Speed, leaving a trail of blazing flame through each space it passes through that lasts until the end of the phoenix's next turn. This trail is difficult terrain and deals 5d6 fire damage to each creature in its path (DC 18 basic Reflex save).
Mythic Power
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.